From animal to animation

Lameness Trainer

From animal to animation

 

If you have become curious how the animated horse came about, this section is for you. Below you find a summary of the three basic steps that it took to turn a real horse into an animated horse.

 

1. Recording motion capture data from a real horse

As a first step, we had a lovely horse doing many trot-ups, recording movement of many body locations and joints. In the video you can see little reflective / grey markers on the horse. By tracking these 3D marker locations using optical motion capture, one can then go away and analyse movement characteristics with 1 mm accuracy.

 

Please click on the image on the left to view the video. The video will open in a new window. Please allow a moment to load.

2. Tracking motion capture data and doing calculations

The recorded motion capture data then need to be tracked by assigning each marker an identity. With all markers identified for many trials, average movement patterns can then be calculated which feed into the model horse.

 

Please click on the image on the left to view the video. The video will open in a new window. Please allow a moment to load.

3. Animation

Equipped with the mathematical description of real horse movement, this data is then used to drive the movement of a horse model. Oh yes, that took a long time - animation software is not designed for quadrupeds, so it needed a lot of work-arounds and clever bits, but we won't bore you with the detail.

 

Please click on the image on the left to view the video. The video will open in a new window. Please allow a moment to load.

 

 

 

© 2014 Sandra Starke, Gregory Miles, Stephen May