Website & game structure

Lameness Trainer

Website & Game structure

 

You find the following in the MAIN MENU:

 

• Get started – introduction to the general idea behind the game and information about lameness.

• Lameness Trainer – This is the interactive game with several online training modules. Each module consists of a video explanation (how to exactly spot the lameness), a section detailing the rules for the module, a warm-up to become familar with the module, the full training and then an exit questionnaire.

• Full manual – Rules for all modules of the game in one place. The rules are of course part of each module, too, but we created this section for those who prefer to have all instructions in one place.

• About – Information about the game creators, the scientific background which forms the backbone of the game, the associated references and a page that shows the steps from a real horse to the animated model horse ('From animal to animation').

• Terms and Conditions – Terms of usage. Please read if you want to use the game for anything else but personal development and/ if you want to find out about cookies and data collection. The bottom line is: don't plagiarise it and if you want to use it in teaching, we would be thrilled - please drop us a line so we can report this back.

• Feedback – please use this section to get in touch with us :-)

MODULES of the game:

 

The Lameness Trainer is sub-divided into modules with increasing difficulty levels: Module 1 to 3 teach basic assessment skills from scratch while Module 4 is moderately difficult by mixing up everything you have learned. In future, we will add advanced modules covering the reliable assessment of change , recognition of specific lameness patterns and a final stable yard scene which includes translation of the horse away from the observer.

 

• Module 1 teaches detection of forelimb lameness, to establish the affected limb and to differentiate between sound and lame horses.

• Module 2 teaches detection of hind limb lameness in a simplified scenario. This module came about after we noticed that participants struggle with hind limb lameness, hence we created this module using simplified pelvis movement to help learners get the hang of it. You then transfer knowledge to realistic movement in Module 3.

• Module 3 teaches detection of realistic hind limb lameness based on the full hip movement that comprises of not only translation but also rotation.

• Module 4 allows practising the skills learned in module 1 to3 in a mixed evaluation session of fore- and hind limb lameness in horses with eleven different colours. This module contains 374 individual animations. It allows to practice lameness assessment skills based in on a practically infinite number of horses that range from severe to sub-clinical lameness.

 

- In future, the following content will be made available on the site: -

• Modules 5 and 6 train the evaluation of change in forelimb lameness and hind limb lameness for horses presented on several occasions.This is relevant for evaluation after e.g. nerve blocks, treatment or box rest.

• Modules 7 and 8 teach recognition and differentiation between different, specific movement patterns associated with lameness. This is relevant when examining more complicated lameness cases where the limb is difficult to pin-point due to conflicting or difficult to categorise appearance of the lameness pattern.

• Module 9 contains a virtual reality setting of a horse yard where learners can apply their skills in a realistic environment with the horse moving away from and towards them.

 

 

 

 

 

© 2014 Sandra Starke, Gregory Miles, Stephen May