Sandra D. Starke holds a BSc in Biomimetics from the University of Applied Sciences Bremen (Germany), an MSc in Biomechanics from the University of Manchester (UK) and a PhD from the Royal Veterinary College, University of London (UK). In her PhD, she worked on biomechanics and visual perception of movement in sound and lame horses. After a short-term research assistant position, she commenced her project leader position for the 'Lameness Trainer' when the Eranda Foundation kindly funded the endeavour. With a background in not only science but also visual art, Sandra has created all the animations you see and was responsible for the website, movie making, general project development and data management/analysis. She has always been a 'horsy' person including training in basic dressage and competing in Mounted Games before converting to Western Riding. It was her passion to perform this work and turn her own as well as decades worth of excellent research from the bookshelf into practice, making it available to the public. Sandra's research interests cover decision making under uncertainty, visual perception, biomechanics as well as, alas, material science. Since launching the game, she went on to complete a Research Fellowship at the University of Birmingham from 2014 to 2017, where she worked on visual information sampling in context of human decision making on a EU-funded international project. She then commenced her position as Head of Research and User Experience / CSO at GiveVision in Birmingham, bringing affordable low vision aids to the public.
Gregory C. Miles has been IT technician at the Royal Veterinary College for many years. He has always maintained a strong interest in programming and took on this project pro bono in his spare time in order to apply and further his skills. Gregory wrote the code running the game and developed our database. While he has a big fondness for baby horses, his true passion are cats: Gregory can instantaneously spot a cat no matter how cluttered the scene, which is both fascinating and unusual from the perspective of visual search. Gregory strongly believes in self-directed, technology-supported learning and he is excited to make a positive contribution to open learning with this project. Since the launch of the game, he has commenced a senior role in IT at the Royal Veterinary College, where he continues to support staff and students to exceptional level.
Stephen A. May is Deputy Principal and Professor of Equine Medicine and Surgery at the Royal Veterinary College. Stephen is a Cambridge veterinary graduate with specialist training in surgery and diagnostic imaging of the horse and a PhD in the mechanisms that contribute to equine joint disease. In 2003, he was awarded the Fellowship of the Royal College of Veterinary Surgeons for meritorious contributions to learning in his specialist fields. Stephen is interested in teaching and assessment methods for professional learning, and was instrumental in initiating key skills courses for veterinary and biological science students, which include clinical and scientific reasoning, communication skills, and team-working. He has a long-standing interest in lameness recognition and diagnosis in the horse (Stephen actually co-wrote one of the first quantitative accounts on hind limb lameness adaptation!), including valid and reliable methods, the limits of detection by the human eye, biases that introduce errors, and better ways of teaching students and horse owners to recognise lameness. His successful bid, in 2004, for £4.9 million from HEFCE enabled development of the Centre for Excellence in Teaching and Learning in Lifelong and Independent Veterinary Education (LIVE), the centrepiece of which is a state of the art clinical skills facility, enabling the College to educate outstanding veterinarians and veterinary nurses who are capable and committed independent learners.