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This module teaches the evaluation of forelimb lameness. Forelimb lameness manifests in asymmetry in the vertical movement of the head. You need to detect this asymmetry to detect lameness. You then have to relate the pattern to limb movement to determine which limb is lame.
In this module, you start by evaluating pronounced lameness. Once you can reliably do this, the game automatically adapts and sends you to the next difficulty level, where the lameness degree gets smaller. If you then struggle, the game will bump you back a level.
You receive feedback on the correctness of your evaluation for each horse.
Duration: 3 1/2 minutes.
This instruction video contains a comprehensive explanation of how to determine lameness based on head movement.
Duration: approximately 5 minutes.
Before starting your training, we recommend to perform this quick warm-up exercise: it lets you become familiar with the interface. There is no adaptive learning involved in this warm-up.
Duration: approximately 30 minutes.
In this game you will learn to correctly classify forelimb lameness all the way to subtle lameness. Enjoy 🙂
Below is the interface for Module 1. Feedback and controls are on the left, your points, performance and levels are tracked on the right.
Collect points while completing all 6 levels (and if you are keen, the bonus level 7) without losing your lives. If you lose nine lives, it is game over and you start from the beginning.
In this module, you will learn to progress through seven levels of ever increasing difficulty.
On each level, you have to assess:
• Whether the horse is lame or not
• If it is lame, which forelimb is affected
If you correctly assess 4 horses in a row, you jump up one level. If you incorrectly assess a horse, the penalties below apply. If you are unsure about an assessment, please additionally tick the ‘not sure box’ on the user interface.
You score points for each successful evaluation depending on how often you review a clip and at which level you are: the more difficult the level, the more points you receive for a correct evaluation. Within each level, you always get two more points if you watch a clip just once, one more point if you watch the clip just twice and the default number of points if you watch the clip more often than this.
Penalties apply if you pass an incorrect verdict:
• 1 x wrong: → Points wiped for level
• 2 x wrong: → Points wiped for level
→ Bumped back 1 level
→ One life lost
You start the game with 9 lives. Each life is worth 10 points at the end of the game, so you start with 90 points ‘in the bag’. If you lose a life, you lose 10 of these points. Repeating a previous level scores you 5 grace points.
This game currently does not run on mobile. It is designed for PC and runs on some tablets. Please switch to another device to play.
For any queries about the game, the team and our publications, please just get in touch.
The continued hosting, maintenance and development of this site relies on community support. Thank you :-)
Copyright © 2014-2021 Sandra Starke, Gregory Miles and Stephen May